void updateWithoutInput()
{
	int i,j,k;
	for(i=0;i<High;i++)
	{
		for(j=0;j<Width;j++)
		{
			if(canvas[i][j]==2)
			{
				for(k=0;k<EnemyNum;k++)
				{
					if((i==enemy_x[k])&&(j==enemy_y[k]))
					{
						score++;
						if(score%5==0&&EnemyMoveSpeed>3)
							EnemyMoveSpeed--;
						if(score%5==0)
							BulletWidth++;
						canvas[enemy_x[k]][enem_y[k]]=0;
						enemy_x[k]=rand()%2;
						enemy_y[k]=rand()%Width;
						canvas[enemy_x[k]][enemy_y[k]]=3;
						canvas[i][j]=0;
					}
				}
				canvas[i][j]=0;
				if(i>0)
					canvas[i-1][j]=2;
			}
		}
	}
}
